Renewable Resources
- Filename: RenewableResources.pkm (3.6 MB)
- Current version: 1.0 (114 months ago)
- Total downloads: 38,832
Little shacks that will grow resources. Think "Foresters Lodge that can grow stone out of the ground".
There's one shack each for Stone, Iron, Coal, Dense Trees. Dense Trees will grow densely (hence the name) but will not spawn any wild foods or herbs. But they should be a great source of logs.
I know it's not completely realistic. It's not supposed to be. It's supposed to be fun. :D When used sparingly, these can be great substitutes for Mines or Quarries.
Note: There is a known issue that doesn't seem to be able to be resolved. No matter what I tell it, all of the buildings use the Logs Limit for production. It seems to be hard coded to the forester production dynamic. Even when I tell it something different, it still uses Logs.
Mod Load Order: Anywhere. This mod shouldn't conflict with anything, so it can go anywhere on the mod list. Many of the mods I make are made with CC in mind, and use CC resources, but this one is fully standalone.
If you need help, you can always find me here: http://colonialcharter.com/index.php/forum/index